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Doomenstein
Overview
Role: Programmer
Genre: 3D FPS
Engine: Personal C++ Engine
Team Size: Solo
Development Time: 3 months
About Doomenstein
Doomenstein is a simple 3D FPS game where you can fight monsters with your pistol or plasma gun.
Mechanics
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Weapon System
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Billboard-based animation
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AI
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Configuration table
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Data-driven map generation
Post Mortem
What Went Well
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Finished the game in 3 monthes without bugs.
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Successfully added D3D11 into my personal engine.
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Learned how to write .hlsl shaders.
What Went Wrong
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Didn't have time to implement the multiplayer mode.
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The controller support wasn't polished.
What Needs Work
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Should spend more time to design a better level.






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