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Retrieve

Overview

Role: Game Designer, Level Designer, Programmer

Genre: 2D Action Platformer

Engine: Unity3D Engine

Team Size: 6 People

Development Time: 2 months

About Retrieve

    Retrieve is a pixel style action platformer game. The main theme of this game is to retrieve all the colors token by the monsters and make the black and white world back to a colorful one. Like other RPGs, players in Retrieve can also enjoy the process of saving the world gradually after defeating each Boss. 

    In Version 0.2, we added the "Color Skills" system, which allows player to absorb the color from the world, and mix them into a unique skill. Choosing the right color and use the skills become the most important part of the fighting.
    Currently, we have made three different big levels for this game. There are still tons of items and monsters we will add to it, and the game must have more fun with them. I hope you enjoy playing  Retrieve.

    Download Link: https://mcatin.itch.io/retrieve

Responsibilities

  • Hold daily scrum meeting

  • Sprint planning

  • Project Management

  • Architecture design

  • Enemy and Boss AI

  • 2D animations

  • Combat system

  • Procedual Content Generation

Post Mortem

What Went Well

  • Learned how to use version control in Unity Engine.

  • Touched many details from prototyping to final product.

  • Communication within the team works pretty good and everyone can freely share their thoughts.

What Went Wrong

  • We changed the mechanics several after the Alpha stage, which added a lot of extra work.

  • We didn't design the requirement of procedual content strictly, thus it doesn't work very well in the end.

  • Combat system takes much more time than expected.

What Needs Work

  • Should make all enemies' status data driven which will be easier to modify.

  • We should have a priority list to make sure all the necessary tasks can be done before the milestone ends.

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© 2021 by Daemon Pan.

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