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Hierarchical AI Behavior Manager
Proposal:
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Use AI to simulate players' behavior in WOW Boss Raid
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There will be around 25 AIs at same time vs. a giant boss(which controlled by real human)
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The AIs will try to dodge boss'abilities and projectiles, and also find the best place to deal damage/heal teammates
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AIs will change their playing style between offensive and defensive based on boss’s status and their own status
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AIs will have classes and teamwork. In general, there will be four classes of AIs, tanks, healers, berserkers (melee DPS) and gunslingers (ranged DPS)
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